Big Walk Game Ai
In short
Developer House House confirmed on 10 November 2026 that they used generative AI sparingly for technical troubleshooting during the final stages of Big Walk's development. This disclosure follows controversy regarding the game's eligibility for certain indie awards.
In plain words
The studio used large language models to help fix bugs and solve technical problems. They claim that less than 0.1 per cent of the game's code was generated by AI.
A simple example
A programmer might ask an AI tool to find a specific error in a line of code to save time during the final polish of the game.
Why it matters
The news has sparked a major debate about whether using AI for coding should be allowed in creative competitions like the IGF. It raises questions about how much human labour is required to respect the craft of programming.
Easy to mix up
Do not confuse this with using AI to generate game art or entire levels, which is a much larger and more controversial use of the technology.
Sources
- House House says it used generative AI 'sparingly' to develop Big Walk
- House House discloses limited AI use in Big Walk amid IGF debate
- Big Walk studio says it used AI ‘sparingly’ in response to indie award jury statement against its use
- Under pressure, Big Walk studio reveals it used generative AI "sparingly" while making its hit 2026 game